However, we do see in Ancestor’s Legacy for one example, units that gain a choice in how to progress when they hit a new Veterancy tier. Typically, with Veterancy bonuses, all or most unit benefits are pre-set. In Warcraft 3, with each Hero level, the unit typically gains one or more points to spend to unlock or improve a skill, as well as gaining pre-set benefits in terms of their health, and other statistic. However, hero leveling tends to be different in kind from what is typically meant by Veterancy, and this contrast can help provide more clarity. Technically, hero leveling (as seen in games like Warcraft 3) is a type of Veterancy system for the purposes of this article. Hero leveling in Warcraft 3 is similar to veterancy, though there are some key differences that set it apart Hence, StarCraft 2’s Archon does not have a Veterancy system. An Archon does not become stronger by killing enemy units or dealing damage to them. StarCraft 2’s attack and damage upgrades are purchased with the game’s resources, Minerals and Vespene. In RTS games, veterancy systems are any system where a player has one or more units which gain in power through, specifically, combat as opposed to resources. So, let’s do that here and define our terms. I like to start from a clear position, something everyone can agree on and a baseline understanding before talking more in depth about a subject. I always like to start out by being very clear about what it is, specifically, that I’m talking about. Veterancy rank icons on units in Company of Heroes 2 Defining Our Terms
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